What is a good ping? Learn how to read ping results — round-trip time, jitter and packet loss — and what values are normal across the world.
Ping is the oldest network test there is: send a small packet, wait for the echo, measure how long it took. It answers two questions — is the host reachable, and how fast and stable is the path to it.
Distance sets a floor: light in fibre covers roughly 200 km per millisecond, and the signal has to go there and back. Rough guide values:
| Path | Typical RTT |
|---|---|
| Same city | 1–5 ms |
| Same continent | 10–50 ms |
| Europe ↔ US East Coast | 70–100 ms |
| Europe ↔ Asia / Australia | 150–300 ms |
So "is 120 ms good?" depends entirely on where you are measuring from. That is why the online ping test shows results per location on a map: a host can be fast in one region and slow in another for perfectly normal reasons.
Any sustained loss above about 1% is noticeable in calls and games; above 5% connections feel broken. When you see loss:
Many cloud providers and firewalls drop ICMP echo requests. A TCP ping measures the time to complete a TCP handshake on a port such as 443. It travels the same path as real traffic, so it is often the more honest measurement.
Ping tells you that a path is slow or lossy, not where. For that, run a traceroute — see how to read a traceroute for what to look for.